Hearthkeepers
LiveVillagers that remember your players. Companions that fight beside them.
Hearthkeepers trades menu-driven NPCs for characters. The blacksmith remembers who sold him stolen iron. The guard warms to you over a week of good behaviour. Per-player companions follow you out the gate to fight, talk, and run quests. One hosted model does all of it, with no API key to manage and nothing to prompt-engineer.
What it does
- Characters, not chatbots. Free-text conversation in clean, one or two line dialogue.
- Persistent memory: NPCs recall players by name and what they did, across sessions.
- Mood and a relationship score that climb from stranger to ally, or sour if you earn it.
- Companions that follow, fight, hold a conversation, and take on multi-step quests.
- The full-strength model on every tier, Free included. You're capped on volume, not quality.
- A hosted backend holds the model key and meters usage per license, so there's no GPU to run.
Pricing
The plugin is free to install. Subscriptions are billed directly and unlock more usage — gated on quantity, never quality.
Free
The full model, with companions that talk and quest — it just runs out.
- Allowance
- 60 credits / player / day
- NPCs
- 1 authored NPC
- Companions
- On — talk + quest
- ✓Full-strength Qwen3-235B model
- ✓~3,000 credits / month server backstop
- ✓Daily reset keeps everyone in the story
Standard
For a single active community server.
- Allowance
- 25,000 credits / month
- NPCs
- 5 authored NPCs
- Companions
- On for all players
- ✓Everything in Free
- ✓Per-player daily caps lifted
- ✓Email support
Pro
For busy servers that lean on questing.
- Allowance
- 60,000 credits / month
- NPCs
- 15 authored NPCs
- Companions
- On for all players
- ✓Everything in Standard
- ✓Higher per-day ceilings
- ✓Priority support
Network
For multi-server networks.
- Allowance
- 125,000 credits / month
- NPCs
- Unlimited authored NPCs
- Companions
- On for all players
- ✓Everything in Pro
- ✓Cross-server companion memory
- ✓Network-wide license
How metering works
1 credit = 1 chat message · 1 companion agent goal = 40 credits
You're metered on credits, not raw messages, so a big quest can't be under-counted. Caps are denominated in credits, which keeps every tier predictable.